local L0_1, L1_1
L0_1 = {}
L0_1.RetreatType = 0
L0_1.RetreatAirType = 1
L0_1.RushMoveType = 2
L0_1.WindZoneType = 3
L0_1.AirflowType = 4
L0_1.RiseType = 5
L0_1.SpeedupType = 6
L0_1.AirflowAccType = 7
L0_1.InertiaType = 8
VelocityForceType = L0_1
L0_1 = {}
L0_1.ForwardOnly = 0
L0_1.ForwardBackward = 1
L0_1.FourDirection = 2
FacingMoveType = L0_1
L0_1 = {}
L0_1.Stay = 0
L0_1.Keep = 1
L0_1.Destroy = 2
L0_1.StayAndReturn = 3
UnstickAction = L0_1
L0_1 = {}
L0_1.LocalAvatarAuthority = 0
L0_1.LocalAvatar = 1
L0_1.TargetEntity = 2
L0_1.GroupGadgetEntity = 3
L0_1.GroupMonsterEntity = 4
FollowTarget = L0_1
